"Irresistible force, what could POSSIBLY go wrong?" ZZAPP
"Hey guys, anyone seen a shaman - level 2, green skin, purple cloak, funny expression? No? Hmmm...."
"Oh the squigs are going the wrong way, fantastic."
"Why is he swinging that ball near us? No, the other way THE OTHER WAY...OH SHI-"
"Get on the blower someone - more savage orcs needed. Plus, better warpaint."
"Rat ogre steaks? GET IN!"
Not my finest hour. But certainly not my worst game ever (that avenue of enjoyment happened many years ago, and somehow I've blocked most of it from my mind - so many failed animosity tests.)
Things started off badly and got worse with my shaman casting irresistible force, then being sucked into the realms of chaos (he survived a strength 10 hit then decided to fail a toughness test). Bye. The squigs then ran off.
Other 'highlights' include:
- the spearchucka crew dying to the rat ogres after firing once and missing. The other crew also fleeing the board.
- the fanatics cutting back through the unit they were released from - several times.
- the savage orcs getting dicked by the ogres in a brutal overkill combat.
- the night goblins holding their own against the rat ogres and with the newly routed squigs, breaking them and destroying them!
Musings:
- Avoid being charged by Ogres. The impact hits are brutal enough.
- Skaven magic can jog on.
- My own magic can jog on.
- In a 1,000 points, I need more hard-hitting, high-wound units. The spearchuckas are a waste of time.
